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Jindo

Age/Gender: n/a, Male
Job: Student, Game Design

www.topaz-games.com - Games and Design.

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Sign-Up Date:
8/30/05

Level: 22
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Rank: Police Sergeant
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Exp. Points: 5,090 / 5,380
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Voting Pow.: 6.37 votes

BBS Posts: 1,789 (1.16 per day)
Flash Reviews: 151
Music Reviews: 138
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Jindo's News

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Jindo

IWBTOG

Posted by Jindo Jul. 11, 2009 @ 6:41 PM EDT

Started this in April this year (Operation Mayhold died btw) and it's just about finished, all I need now is to find a sponsor (hoping that anyone is at all interested).

While you wait, here's a level editor for this game:

http://labs.topaz-games.com/iwbtog/lev elEditTest.html

And a nice difficult level to get you started:

a:21|s:1|o:1|a:14|o:1|s:1|a:2|b:2|s:1|
o:1|a:11|s:1|b:3|a:1|b:4|s:2|o:1|s:1|a :6|b:5|a:1|b:1|c:2|b:6|a:3|b:3|c:4|a:1 |b:1|s:1|o:1|c:3|b:3|s:1|b:3|c:2|o:1|s :1|o:1|a:2|b:3|s:3|c:2|b:3|c:2|o:1|s:1 |b:3|a:2|c:2|b:4|s:2|c:3|s:2|b:5|a:2|s :1|o:1|c:3|b:3|s:3|b:3|c:3|b:1|a:2|b:2 |s:3|c:2|b:5|c:2|s:3|b:1|a:2|b:5|s:2|c :5|s:2|b:4|a:2|b:1|c:3|b:3|s:5|b:3|c:3 |a:2|b:1|s:3|c:2|b:7|c:2|s:1|o:1|s:1|a :2|b:4|s:2|c:7|s:2|b:3|a:2|s:1|b:5|s:6 |b:6|a:2|c:4|s:1|b:9|c:2|b:2|a:2|s:3|o :1|c:10|s:2|c:1|b:1|a:2|b:4|s:10|b:2|s :1|b:1|a:2|b:18|a:2|c:18|a:2

medium_6.jpg

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Jindo

Zombie Game Weapons

Posted by Jindo Aug. 15, 2008 @ 4:22 PM EDT

I've been working hard on developing weapons for the zombie game.

.

"High Quality" with Annotations

The video gives a preview of 6 of the growing 16 weapons in action, there's also a sample of the first track by ImperfectDisciple titled "Zombie's Didn't Exist Until Now" :D.

Latest Interactive Preview (14 Weapons)

Selecting Weapons

Choose a category (1 of the 5 boxes with weapons in them), the rectangle below will change to show weapons for that category.

Pick a weapon from the rectangle.

Click the "Use" button to equip it.

Once you've equipped what you want, hit SPACE and start frying some zombies.

Using the Weapon Tester

1-5 to select weapons.

Mouse to aim and shoot.

R to reload.

Z and M to spawn zombies.

Points for figuring out how to use the trigger gun (without watching the video)

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The game is coming together much quicker now and I hope to have it finished with in the coming weeks/months (depending on whether or not things get any less busier than they currently are...)

Updated: 08/15/08 4:25 PM 3 comments | Log in to comment! | Share this!
Jindo

Moar Zombie Updates

Posted by Jindo Jul. 19, 2008 @ 9:20 AM EDT

Another preview right here:

http://img529.imageshack.us/my.php?ima ge=unzgge0.swf

This basically shows the preloader, intro and menu.

The menu has no working buttons yet, but it features the video that I showed in my previous post, the video will be replace by a montage of videos of actual game-play, which will be in black/white with the same music ;D.

I'm also working on the character designs and the weapons (which a friend has gone and designed most of for me ;P).

More on the character design, alot of people asked about the blue box, some people asked if it was seriously the character, others wanted it to be, so I decided to leave it as an optional character choice =P.

That's about all with this game so far.

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Jindo

Senseless - A Zombie Game

Posted by Jindo May. 7, 2008 @ 3:16 PM EDT

So I'm working on zombie game now, a side-scroller zombie game which is set in different mini-games, in which you have a time limit to perform a task, whether it is to gather supplies, drive a vehicle, or protect your ass.

There is also an added twist to this game, being that you, the player, can only see what's in your line of sight, or "vision" ;P.

At the moment, I'm currently designing all the different levels, I'm aiming for a very creepy, abandoned feel for all levels, I've also got prototype animations and AI for a basic zombie, and prototype AI for the player (no design for him yet).

Version History:

1
2
3
4

.

Comments and opinions on the graphics are greatly appreciated.

Updated: 05/27/08 4:12 AM 1 comment | Log in to comment! | Share this!
Jindo

Warp Avoider Again

Posted by Jindo Apr. 17, 2008 @ 12:27 PM EDT

Redoing the level editor a 3rd time, so if you're here and interested in the game, then yeah:

Everything is fine up to the test game part, I keep thinking of just not including this feature since it seems to bugger up the level editor, however I script it.

The problem is it's a pretty important feature, as I don't want people to get level codes until they've proved the level is possible, which they must do by beating the level themself.

It caused problems for a few months now :).

I decided to embed the preview into the post this time, thanks to Rob for implementing this awesome new feature :D!

.

Music by Soundshifter.

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Jindo

Warp Avoider - Video Preview

Posted by Jindo Mar. 22, 2008 @ 6:33 AM EDT

A video preview of Warp Avoider:

http://uk.youtube.com/watch?v=10B2FrpN QPE

As for the level editor, the major glitch might not be fixable, so I may just redo parts of the level editor :P.

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Jindo

Warp Avoider - Level Editor Coming Soon

Posted by Jindo Feb. 24, 2008 @ 2:19 PM EST

I started an engine for a game some time ago, titled 'Warp Avoider'.

In this game, you must get from a start to an exit, by directing a robotic device through a series of warps and levels.

Each level has 2 dimensions, the regular and the parallel, you will face dead-ends in the regular dimension which will require you to warp to a parallel dimension, and vice-versa.

There are also varied AI enemies that will try to block you or stop you from advancing.

To Do
~ More Objects and Obstacles (open to ideas)
~ 80+ Levels out of the 100+ I plan on having
~ Advanced Levels
~ Challenges
~ Achievements
~ Music and Sound Effects
~ Finish the Level Editor (a more user-friendly GUI for public use)

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I'll be releasing the level editor some time soon, when I've added all the mandatory obstacles, once it's out, I'm counting on you to help make as many levels as you can :)!

For now, here's a pretty picture of the game:

compilation1.jpg

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Jindo

Ogotu - Just About Finished

Posted by Jindo Jan. 29, 2008 @ 5:36 PM EST

My next game should be released soon, once I've added the music and found a sponsor anyway.

Ogotu is a very unique puzzle game in which you drag and drop blocks to assist a stickman known as an 'Ogotu' through over 42 levels.

There are a few teasers at the bottom if you're interested ;).

That's about it, my computer has been broken for 2 months, and in that time, I started and almost finished work on this game using Flash 8.

But now I'm about to get Flash and PS CS3 back, the first thing I'm going to do is hurry the hell up and finish the graphics for an awesome game that Alphabit started working on so long ago. Hell, I've kept him waiting so long, I'll do it for free (he was originally planning on paying).

And now that I've got CS3 back, once all of my projects are out of the way, my future games will be scripted in AS3, to help me learn the language better, and so that I can make use of some of the awesome new features :D.

Ninja Gamer will also resume now that I'm back with Photoshop (I surprisingly needed it for the Stage 3 that I got up to...)

EDIT: Music for Ogotu can now be found here:

http://www.newgrounds.com/audio/listen /120616

Major kudos to ImperfectDisciple for the awesome audio :D!

Anyway, that's all I've got to say on anything, here's a screenshot(s):

teaser1.jpg

Updated: 01/29/08 5:41 PM 6 comments | Log in to comment! | Share this!
Jindo

Ninja Gamer - Stage 1 Testing

Posted by Jindo Dec. 2, 2007 @ 6:36 AM EST

Well I'm pissed off that my front-page posting ability is gone, I don't understand why :S...

Anyway, Stage 1 is finished and ready for testing, I wanna know what kind of time you're left with:

http://www.topaz-games.com/upload/ninj agama.html

(If that doesn't work, then use:

http://www.topaz-games.com/upload/ninj agama2.html

Training Button does not yet work.

Anyway, here're the obstacles and how to beat them, anyone who saw my last post will know that they're slightly different:

STAGE 1 || 0:37 || Mouse Stage

Mouse Avoider - A simple mouse avoider, simply roll over the start, and make your way to the exit.

Ball Grabber - 3 balls will fire in your direction, keep them from going out-side of the game, or you will lose. Lead them into the opposite box by dragging them.

Switch Hitter - A mouse avoider with 3 obstacles including a wall blocking you from getting to the exit. Hit the 3 darker squares (switches) to unblock the exit.

Balance Tunnel - A moving mouse avoider, probably the easiest part. Simply hurry from the start to the exit before the tunnel moves.

Pulse Catcher - Roll over the 3 squares, slightly more tedious and difficult since the squares randomly change directions.

Final Drag - Drag the arrow downwards to bring the box holding the exit towards you, then go through the small, narrow gap to reach it.

STAGE 2 || 0:52 || Keyboard Stage

Triangle Smasher - 3 triangles will fly on screen, when they are inside a box, press the corresponding arrow key.

Speed Control - Use the arrow keys to move a ball through a course, the ball gets faster each time you press a key. Whilst you want to be slow to have a better chance of clearing this level, you want to be fast to save time.

Leaper - Press space to initiate the level. The character (Bob) will start moving, press LEFT to slow him down and RIGHT to speed him up, and UP to jump, use your timing and control to clear this level quickly.

Timer - The arrow will move up and down, press space and time it right, the arrow will stop and move to the right, if it hits anything, you lose, if it reaches the end, you win.

Ping Pong - 3 balls will fall from the top, hit all 3 of them to win.

Speed Timer- An arrow will rotate, press space to fire it, aim for a green V shaped object, if you miss it, you lose.

Speed Leaper- 3 blocks will come towards you, press up to jump and double-jump, use these to get past all 3 and defeat stage 2.

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Anyway, good luck, and go here to view the scores:

http://www.topaz-games.com/score.php?i d=11

Updated: 12/05/07 2:22 PM 5 comments | Log in to comment! | Share this!
Jindo

Next Game : Ninja Gamer

Posted by Jindo Nov. 20, 2007 @ 3:45 PM EST

Firstly, has anybody else here ever seen or heard of that Japanese Gameshow known as the Sasuke course (or 'Ninja Warrior' to the US and UK)?

If not, you might wanna read-up (But you don't necessarily need to do understand the concept of the game I'm working on):

http://en.wikipedia.org/wiki/Sasuke_%2 8TV_series%29

Sasuke (%u30B5%u30B9%u30B1, Sasuke? romanized in Japan as SASUKE) is a Japanese sports entertainment television special that airs on the Tokyo Broadcasting System (TBS) between Japanese television drama seasons and consists of a competition in which 100 competitors attempt to complete four obstacle course stages. Each 3-hour special covers an entire competition, and there have been 19 specials, approximately one new special per season, since Sept 26, 1997. The show is produced by Monster9 [2] and is one of the spin-offs of Muscle Ranking (%u7B4B%u8089%u756A%u4ED8, Kinniku Banzuke?), another sports entertainment competition. Until the 10th Competition, Sasuke was broadcast as a special part of the Muscle Ranking series but became an independent program when the Muscle Ranking series was discontinued. The 1st Competition in 1997 was held indoors, marking the only time Sasuke did not take place outside.

There have also been several programs related to Sasuke. Kunoichi, the women's version of Sasuke, is composed mostly of obstacles that require balance and agility rather than upper body strength. There have also been special competitions for children and the elderly.

Through an interview or audition as well as trial rounds to test physical ability, the field of applicants is narrowed to 100 who will be allowed to compete in the 1st Stage. Sasuke consists of four stages the competitors must complete. The stages increase in difficulty, and depending on the course set up, the third or second stages may not be timed. For the purposes of fairness, in the 18th competition, a 1200-meter run was held before the event. This run also determined the competitors' numbers. Each competition is taped prior to the air date and broadcast as a 3-hour show edited for time.

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So anyway, my game, Ninja Gamer (subject to change), is pretty much similar to Ninja Warrior, only it focuses solely on your gaming skill, and will most likely be a challenge even for the hard-core gamers out there :P.

Like Sasuke (Ninja Warrior), there will be 4 stages to test your skills. So far, I've fully planned out the first stage, but my general idea towards the game will be like so:

Stage 1 - Mouse-Based Realm (Cursor Corridor)

6 mouse-based obstacles with a 37* second time-limit.

Stage 2 - Keyboard-Based Realm (NoNameYet**)

So far, I've planned 2 obstacles, but of course, there will be more, they're both keyboard-based and the par time-limit is 13 seconds at the moment.

Stage 3 - Boss Realm (NoNameYet)

A series of bosses await you, they're all of different styles in different types of gameplay, it's purely up to your ability to figure out a game without the use of instructions to defeat these bosses.

Stage 4 - ???

I've barely planned this one yet, all I can say is it will be easy enough to NOT be annoyingly hard, and hard enough to NOT be too easy xP.

* - The times are not yet definite, when I get a chance to test the obstacles as I make them, I'll decide on the final times then, they may be much MUCH shorter xP

** - Name suggestions are welcome, I was thinking of calling this particular stage 'The Hallway of Hands', but yeah.. >_> <_<..

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And so far, what I have for stage 1 (The par times mean nothing, just a rough-idea of how quickly you'll need to beat the obstacle to succeed, but you can go slowly on one and really quickly on another, as long as you beat the stage in under the over-all time limit):

Mouse Avoider - PAR 0:05

A simple mouse avoider; Simple, yet difficult. If you don't know what these are, a mouse avoider is a small "maze" or path-way in which you must keep your mouse inside without touching ANYTHING other than the start or the exit.

Failure to do so will result in a loss xP (All losses mean that you lose the contest, even if you fail at the end of stage 3, you will have to go all the way back to the start to try again).

Ball Grabber (subject to change) - PAR 0:10

A small mini-game in which you must catch all 3 balls as they drop and drag them into a box, if you drop or miss one, and it goes off-screen, you lose!

Button Smasher - PAR 0:10

A much harder mouse avoider with more obstacles, and something blocking off the exit, you must hit 3 switches along the way to unblock the path.

Balance Bridge - PAR 0:02

An easy EASY mouse avoider where the path moves from left to right, and the exit with it.

Pulse Avoider - PAR 0:05

A spiralesque mouse avoider with 4 buttons, you must hit them all to proceed to the next obstacle, but a cannon fires objects at you every 1-2 seconds, the objects will move swiftly into your direction and pause for a split second and continue this pattern in an attempt to hit you.

Final Spin - PAR 0:10

You must click and drag a round object in a circular motion to bring a box holding the exit down, once it reaches the ground, you use a small gap that leads to it to get to it and complete stage 1.

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Just an idea I had, I'll see how it goes as I progress with it.

Any and all suggestions for the unplanned parts of the game are welcome :).

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