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Jindo

Age/Gender: n/a, Male
Job: Student, Game Design

www.topaz-games.com - Games and Design.

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Entry #16

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Jindo

Warp Avoider - Level Editor Coming Soon

Posted by Jindo Feb. 24, 2008 @ 2:19 PM EST

I started an engine for a game some time ago, titled 'Warp Avoider'.

In this game, you must get from a start to an exit, by directing a robotic device through a series of warps and levels.

Each level has 2 dimensions, the regular and the parallel, you will face dead-ends in the regular dimension which will require you to warp to a parallel dimension, and vice-versa.

There are also varied AI enemies that will try to block you or stop you from advancing.

To Do
~ More Objects and Obstacles (open to ideas)
~ 80+ Levels out of the 100+ I plan on having
~ Advanced Levels
~ Challenges
~ Achievements
~ Music and Sound Effects
~ Finish the Level Editor (a more user-friendly GUI for public use)

---

I'll be releasing the level editor some time soon, when I've added all the mandatory obstacles, once it's out, I'm counting on you to help make as many levels as you can :)!

For now, here's a pretty picture of the game:

compilation1.jpg

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The People Have Spoken

8 Comments

Mar. 2, 2008 | 1:18 AM RedDiavola says:

Ohhhhhhhhhhhh prettttttttttty coloooooooorrrrrrrrrrrs...

Mar. 3, 2008 | 4:17 PM Jindo responds:

ino, sexy amirite? D:


Mar. 3, 2008 | 1:48 PM souled says:

I'm a little confused about the whole parallel thing, but I'm looking forward to the level editor!

Mar. 3, 2008 | 4:17 PM Jindo responds:

You'll get it when you play it ;D.

The level editor will probably be released this week.


Mar. 3, 2008 | 4:31 PM adman1993 says:

I think you should dull it down a bit.. tbh the gradients atm look quite tacky, i can help you if you want but its just an opinion!

Mar. 4, 2008 | 12:59 PM Jindo responds:

I thought they looked pretty good for the theme, you could help by giving me some suggestions for better ways for them to work ;P.

At the moment, the tiles are a contrasting colour from the background, and when you go over them with the robot, they change to fit the background, in the advanced and challenge modes I'm adding, you'll have to step on 100% of the blocks (there wil be a counter to assisst you).

Thanks for your opinion :).


Mar. 4, 2008 | 6:12 PM Coolio-Niato says:

The colors look really frikken SICK!

Mar. 5, 2008 | 11:50 AM Jindo responds:

Hope that's in a good way ;D!

Kudos to <a href="http://smiths9.newgrounds.c om/">Smith_S9</a> for the background designs ;)!


Mar. 4, 2008 | 9:22 PM ImperfectDisciple says:

haha, looks like more music work for me within the next week (too busy this week) :P

Mar. 5, 2008 | 11:49 AM Jindo responds:

It'd be awesome if you did, I had a particularly awesome idea for the theme(s) on this one ;D.

I also plan to pick up on Secondhand Superheroes eventually ;D.


Mar. 6, 2008 | 6:46 AM Jin says:

Ever considered Atom Juggler 2?!?!

Mar. 8, 2008 | 10:30 AM Jindo responds:

Actually, no, but maybe, if you want it so bad ;P.


Mar. 15, 2008 | 9:21 AM Murad136 says:

WOOO!

Mar. 17, 2008 | 12:03 PM Jindo responds:

orly?


Mar. 20, 2008 | 8:55 PM SAROTH says:

Looking forward to it- Those images look sweet.

Your newest fan,
Sa'th.

Mar. 21, 2008 | 4:10 AM Jindo responds:

Glad you like the look :D.

The design might change, as for the level editor, I'm one major glitch away from either fixing it or remaking it.

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