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Jindo
Started developing Flash games at age 10 or 11, continued up until university. Now working as a programmer in the games industry.

Age 30, Male

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Joined on 8/30/05

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Zombie Game Weapons

Posted by Jindo - August 15th, 2008


I've been working hard on developing weapons for the zombie game.

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"High Quality" with Annotations

The video gives a preview of 6 of the growing 16 weapons in action, there's also a sample of the first track by ImperfectDisciple titled "Zombie's Didn't Exist Until Now" :D.

Latest Interactive Preview (14 Weapons)

Selecting Weapons

Choose a category (1 of the 5 boxes with weapons in them), the rectangle below will change to show weapons for that category.

Pick a weapon from the rectangle.

Click the "Use" button to equip it.

Once you've equipped what you want, hit SPACE and start frying some zombies.

Using the Weapon Tester

1-5 to select weapons.

Mouse to aim and shoot.

R to reload.

Z and M to spawn zombies.

Points for figuring out how to use the trigger gun (without watching the video)

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The game is coming together much quicker now and I hope to have it finished with in the coming weeks/months (depending on whether or not things get any less busier than they currently are...)


Comments

I dont like the timer :(

What's wrong with it?

Amazing! great quality game and looks fun to play!

Looking forward to see and play it ! :D

TheDevilZ

I've been holding it up for too long, I'm hoping to get it done for Halloween now, but looking at what's left to do, I may end up working my ass off and getting it done by November/December D:>.

Thanks for looking!

Looks pretty nice, i assume will make nicer and more varied zombies and stages right? Don't forget to include creative bosses, most flash game makers forget those...

There won't be bosses, but if you're looking for a game with creative bosses, you're going to love the other game I'm working on ;P.

There will be 4 different zombies and several different stages (which will be unlocked through campaign mode), I might stop this project for now though.