00:00
00:00
Jindo
Started developing Flash games at age 10 or 11, continued up until university. Now working as a programmer in the games industry.

Age 30, Male

Gameplay Programmer

Joined on 8/30/05

Level:
23
Exp Points:
5,860 / 5,880
Exp Rank:
7,586
Vote Power:
6.52 votes
Rank:
Police Sergeant
Global Rank:
9,046
Blams:
607
Saves:
435
B/P Bonus:
12%
Whistle:
Normal
Trophies:
2
Medals:
387
Supporter:
6y 8m 27d

Warp Avoider - Level Editor Coming Soon

Posted by Jindo - February 24th, 2008


I started an engine for a game some time ago, titled 'Warp Avoider'.

In this game, you must get from a start to an exit, by directing a robotic device through a series of warps and levels.

Each level has 2 dimensions, the regular and the parallel, you will face dead-ends in the regular dimension which will require you to warp to a parallel dimension, and vice-versa.

There are also varied AI enemies that will try to block you or stop you from advancing.

To Do
~ More Objects and Obstacles (open to ideas)
~ 80+ Levels out of the 100+ I plan on having
~ Advanced Levels
~ Challenges
~ Achievements
~ Music and Sound Effects
~ Finish the Level Editor (a more user-friendly GUI for public use)

---

I'll be releasing the level editor some time soon, when I've added all the mandatory obstacles, once it's out, I'm counting on you to help make as many levels as you can :)!

For now, here's a pretty picture of the game:

Warp Avoider - Level Editor Coming Soon


Comments

Ohhhhhhhhhhhh prettttttttttty coloooooooorrrrrrrrrrrs...

ino, sexy amirite? D:

I'm a little confused about the whole parallel thing, but I'm looking forward to the level editor!

You'll get it when you play it ;D.

The level editor will probably be released this week.

I think you should dull it down a bit.. tbh the gradients atm look quite tacky, i can help you if you want but its just an opinion!

I thought they looked pretty good for the theme, you could help by giving me some suggestions for better ways for them to work ;P.

At the moment, the tiles are a contrasting colour from the background, and when you go over them with the robot, they change to fit the background, in the advanced and challenge modes I'm adding, you'll have to step on 100% of the blocks (there wil be a counter to assisst you).

Thanks for your opinion :).

The colors look really frikken SICK!

Hope that's in a good way ;D!

Kudos to <a href="http://smiths9.newgrounds.c om/">Smith_S9</a> for the background designs ;)!

haha, looks like more music work for me within the next week (too busy this week) :P

It'd be awesome if you did, I had a particularly awesome idea for the theme(s) on this one ;D.

I also plan to pick up on Secondhand Superheroes eventually ;D.

Ever considered Atom Juggler 2?!?!

Actually, no, but maybe, if you want it so bad ;P.

WOOO!

orly?

Looking forward to it- Those images look sweet.

Your newest fan,
Sa'th.

Glad you like the look :D.

The design might change, as for the level editor, I'm one major glitch away from either fixing it or remaking it.