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Jindo

99 Game Reviews

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Dude D:

So I thought you weren't gonna be able to make games for a long while, so naturally I missed this :P.

Totally genious concept, and presented perfectly, the idea of redrawing shapes has been done but enemies and obstacles mixed in with the concept hasn't xP.

Awesome job on this game, keep it up :D!

Stunning :D!

Truly stunning game, and genious concept ^_^.

It's amazing how fun the game can be when all you do is click and press left and right continuously, it's actually very addicting.

The achievements always add that bonus playability, when you've beaten the game, just go back and earn the achievements that you haven't already.

I managed to do all that on Armor Games on first go, it was kinda easy, but I'm hoping you'll make a sequal/much harder version sometime in the future ;D.

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Nothing really wrong with the game, I noticed it didn't save your progress on Armor Games, but it looks like you added that feature for this game, making it perfect in any way possible :).

Again, your game gets an undeserved award, I think you don't get enough daily 1sts anymore D;.

Keep up the awesome work, I look forward to seeing your 25th game, it sounded pretty interesting on the Armor Blog :).

Hmm...

It wasn't bad, but there were a few thinks that really bugged me about this...

1) The layout on the menu was really awkward, you don't know which presents play what game without rolling over them.

2) When you open a present, it opens slowly, and suddenly goes to the mini-game.

3) Because of this 'suddeness', the music changes without warning too, which was a major put-off when B0UNC3's song came off :( (It was good, but it didn't suit the game at all, and it was damn loud).

4) The games that I played didn't have a back button, and on souled's game, no matter how much I died, it didn't take me to a menu, just restarted the game, as if to say "You're stuck here now >:D!", the only way out of that game was to re-open the flash >_<.

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That aside, the games that I played were really fun concepts, some of them could use some work on the graphics, and you could probably use some transitions between menus and music.

Not bad, good job, keep it up everyone :).

Merry christmas!

FlukeDude responds:

Well there was a last minute rush to sort out the menu, and each present had some sort of relevance to the game. Though if I had more time I would have probably added those things. (whats wrong with being stuck in my game? I know you all love it. :D)

Thanks for the review, and Merry Christmas!

Alright

I like it, it was fun, but I stopped playing after level 10, why?

The style of the game is WAY to similar to jmtb02's style, or rather, the Ball Revamped series. Obviously it shouldn't affect the game-play, and it didn't, as I said, it was fun, but it felt just like playing Ball Revamped because of this style... To clarify, these were the things that stood out mostly:

The Transitions - The transition between levels is very nice, but all these stars and particle effects just make it seem like more of a jmtb02 game.

The Theme - The general theme, music, game interface and graphics were too similar to Ball Revamped 5 in my opinion.

The 'Worlds' System - I'm not too sure how it works yet, but seeing a name under the level 10 exit leads me to believe that you've got a worlds thing alot like Ball Revamped 4.

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These aside, I think the game is very good, but you should try to be more original as far as the style goes, until then, 8/10 and 4/5 (and favourite'd).

Keep it up :)!

Awesome!

Slightly huge improvement on the visuals :)!

Played a couple of levels, gonna play some more soon!

Keep it up man :D!

Coolio-Niato responds:

Thankisai! =D

Great game!

I remember testing this a long while back! Great game!

I love how you've done the 3D and isometric game play, I also like how challenging some of the puzzles are :)!

Keep it up guys :D!

Great Game!

This was really fun :3!

The first part I liked was the general concept, after the screen telling me what to do, and seeing what happened when I did it, this game turned out to be really cool!

What made it better was the new enemies you brung in, they complicated things a bit and began to make me think about when I moved xP.

After all of that.. I got somethingl ike 7000 ;).

Awesome game, keep it up!

Great Stuff!

This was really fun! I wondered how the heck this was supposed to have any game-play from level one, since all I had to do was just press space-bar :P.

But once all these new obstacles and things got in the way, timing when you press the space bar actually became fun ;P.

I also liked how the facts between each level were based on the number difference between par (atleast that's what I think they were xP).

I'm still playing through it, but its looking awesome :3!

Keep it up :D!

Wow..

I think alot of people here fail at reviewing.. Half of them are insulting, a few of them are somewhat constructive but the rest are pointless..

What most people are failing to understand is that we were SERIOUSLY pushed for time. We each had a few weeks to make a game for Halloween, if you think its so easy, why don't you all get together 3 weeks before christmas and see what you can come up with?

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I think that considering our time limit, we did a great job, just a shame some people haven't made flash and have no idea how hard it can be =P..

Argh! Missed the launch! How? D:

Amazing game.. seriously surprised that I missed the launch :(.

What's more surprising is that this game only got a Daily 2nd!?

Anyway, time for what could be, my most in-depth review ever:

MENU AND PRELOADER

Nicely done, the visual effects on the preloader very groovy (the lines that appeared every 10%s(?)), the tent and general sounds gave a real atmosphere to the menu, as did the fonts used.

1ST PATIENT

So I click Play Game, nothing new just yet, I get the letter with a message about my patient and the injury that has occurred, but when I began to play the game I was surprised!

I found it way too damn hard! Until I remembered about giving the patient alcohol.

The graphics for this first patient were AMAZING! I love the effects you used with the medical alcohol, the white flashing and black splodges all over the screen really gave a feeling of Pain itself.

The music was awesome! MaestroRage is very talented, it set the atmosphere of the surgery PERFECTLY!

So eventually I managed not to kill the 1st patient :).

(To add onto that, I also liked the Game over menu and the message with it).

2ND PATIENT

Interestingly gory patient, again, excellent style with the graphics and sound effects, the game play was very interesting though.

On my first attempt, I accidently killed the patient instantly by dragging the object the wrong way (oops!).

After that, I ran out of time (forgot the alcohol!) puring medical alcohol over the head (again, awesome visual effects with the screaming and white flashy image!)

After some time of messing up the patient, I stormed through the 2nd surgery and spared the man's life :D.

3RD PATIENT

Alot easier than the 1st and 2nd patient, I beat this one on my first go, nothing too new now that I've faced an open head-wound and a gushing arm, but as soon as I opened the skin up, I was seriously freaked out by what I saw! Good job on the 3rd patient's concept!

So I went ahead and saved this patient fairly quickly, by this time I've got the idea that patients die slower when they're drunk.

I encounter the explosion, and although I completed that surgery, I couldn't help but feel that the guy was probably dead after the explosion.

4TH PATIENT

Incredibly nice twist, I love how you're introduced to this level, really puts you under pressure even if you're not the character.

The Will to Live was also a nice addon to this patient, made it even more stressful mashing the space bar whilst causing severe pain as usual ^_^.

I eventually beat this patient, and I must say, I THOROUGHLY enjoyed playing this game all the way through! The graphics and sound were out-standing, and the general game-play and concept were just too fun to pass up!

GENERAL INTERFACE

Well, the achievements are a nice touch, again, I've played BR5 so this isn't a brand-new feature, but I couldn't help but feel that these were so much easier than BR5.

I earnt them all on first go, even the easter egg (which was somewhat obvious after clicking around for a while xP).

Speaking of the easter-egg, I actually found it quite rewarding, unlike most easter eggs, which tend to be pointless :P.

The new layout in-game was fantastic! It wasn't TOO hard to get into the game because of the instruction bar telling you what to do, and having the items flash if you hadn't used them before was also a really helpful feature, great addition :)!

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All in all, you've really out-done yourself! And I'm really REALLY surprised that this didn't get a Daily Feature, maybe you're cursed again?

Keep up the amazing work :D!

(Huzzah 494 characters remaining).

jmtb02 responds:

I LOVE YOU JINDO.

Started developing Flash games at age 10 or 11, continued up until university. Now working as a programmer in the games industry.

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