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Jindo

99 Game Reviews

29 w/ Responses

Very solid game, the difficulty progression was fine and the hidden chests weren't too obvious or too difficult to locate.

The one flaw I found in the excellent level design was the moving platforms, there were no walls or indicators to show when they would switch direction which made puzzles involving traversing those fairly annoying.

Secondly, the sound and music was nice although I don't think it really fit the pixel-visual theme you went for. The evil laugh in particular whenever the rooms went dark or the mimic chest I found, sounded more comical than anything, but maybe that was what you were going for.

Lastly I was a little confused by the game telling me to press R to restart an entire level when I could just press C to return to my last checkpoint, presumably R is intended for when you get stuck but even then I wouldn't expect it to take me back to the very beginning of a level.

Despite these gripes, the game itself is excellent, the controls are fine, it plays fine, and the challenges and general concept of navigating in the dark was handled perfectly so that it was never frustrating to figure out my way.

Excellent work!

Excellent!

Provided that you aren't easily offended by a vulgar AI, this is a fantastic text-based game. The problems and puzzles faced are challenging without being too vague or having not-so-obvious solutions.

This game was a little bit easy once you got in to it and it didn't last very long, but by no means does that make this a bad game, it is excellent for what it is!

My only real point for improving regarding the functionality would be the segment with the box, granted the help text clearly says that you can enter things, I first tried a number of actions such as 'climb in to' or 'get in to' in an attempt to get inside the box. Apart from this, I was more than satisfied with the game's ability to understand my commands.

Great work, I hope to see more from you!

Beautiful

This looked more like a graphical experiment, but either way, the game play was nice and the graphics are amazing, I loved the use of a foreground, the style of everything just fitted together perfectly.

Excellent job as always, keep it up :)!

Awesome :D!

A great tribute ;P, good job! I especially liked Ball Refurbished :)!

Keep it up ;D!

Simple genious!

This is definitely one of your better games :), Grid16 was a fun little mini-game, similar to FSF, but this was FAR more original!

It required quick thinking and pretty good mental mathematic skills, which is what really made this game rock :D.

I reached level 10, before randomly mashing 3 and 2 to shrink some really large numbers ;P.

Keep up the awesome work man :D!

Amazing!

Similar to Streamline but I love how you implemented it with platformers, the last boss was pretty hard and I hit it on the 3rd loop after realising what I had to do (I died with my last 2 lives after that ;P).

Genious concept, you should really work on it :).

Keep it up!

Funny..

I played a Flash Guitar Hero clone yesterday, and it also had a 3d-like engine with the notes, good job on that ;P.

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Game was very fun, but some of the notes weren't synced too well (they were in-time, but on Rockin' Temple (example), there would be alot of green notes where the sound was high, hard to explain, but they weren't in tune with the song (?).

You should also make Enter the strum bar too, it's awkward using the space bar and while some people might prefer it, others might not, so both of those as an option would be awesome ;)

But overall, great game, awesome job on the graphics, and great songs, keep it up :D!

Nothing Unqiue.

The concept was good, but in the end, it was a filter-whore mouse-avoider with a change of colour, it's been done millions of times, you want to add something to make it interesting and worth playing, that none of the other mouse avoiders have.

Not bad though, keep it up.

ZackTheZombie responds:

...

Rofl!

Were you inspired by those videos of that guy trying to beat some impossible mario level? Because I tried to make something like this too XD.

Awesome job, very well presented, and very humourus ;D!

Keep it up!

EggysGames responds:

Yeah I was.

Started developing Flash games at age 10 or 11, continued up until university. Now working as a programmer in the games industry.

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